In 2012, Complex ranked it as the 14th best SNK fighting game ever made, adding that "the game’s secret characters (Firebrand, Violent Ken, Zero etc.) had to be the best part about this game," as well as newly animated sprites (Demitri, Earthquake, Tessa etc.) But was also criticized by others due to the lack of certain "token" characters (like Haohmaru, Benimaru, Zangief, etc.), and the omission of the selectable fighting styles showcased by Capcom, instead featuring only one-on-one modes with extended vital guages, not giving any choice to players who favored other styles, even those created by SNK itself.
In Japan, Famitsu gave the PS2 version a score of three sixes and one seven for a total of 25 out of 40. The PlayStation 2 and Xbox versions received "mixed" reviews according to the review aggregation website Metacritic. Capcom: SVC Chaos has received mixed reception, such as the rushed and bland presentation of the game (as seen in stages with very few colors and devoid of "life"), and the low resolution of the Neo Geo (320 × 240) made the game's visuals considerably rough considering the game's 2003 release.
This crossover features characters primarily from both SNK and Capcom's respective fighting game sequels such as The King of Fighters '96 and Super Street Fighter II Turbo, alongside additional character appearances from Samurai Shodown, Art of Fighting, Metal Slug 2, Athena, Darkstalkers, Final Fight, Mega Man Zero, Ghosts 'n Goblins, and even Pocket Fighter (including Street Fighter Alpha's Dan and Red Earth's Tessa.) In addition to the regular Super Special Move, each character also has an 'Exceed' move which can only be performed once when the player's life is less than half. Once the timer runs out, the gauge returns to Lv. During MAX Activation, the gauge will change into a timer and the player gains the ability to cancel any of their moves anytime (in addition to Super Special Moves and Guard Cancels). When the gauge is full, its reaches MAXIMUM level and a MAX Activation occurs. 2, the player can perform Super Special Moves, a Guard Cancel Attack or a Guard Cancel Front Step maneuver. The Groove gauge fills as the player lands attacks against the opponents or guard attacks. The game uses a different type of Power Gauge known as the Groove Power Gauge System, which has three levels. The player can perform this technique while guarding from an opponent's attack, which will consume one Power Gauge level. One new technique introduced in the game is the Front Grand Step, which allows the player to cancel attacks with a forward dash. Each match begins with a dialogue exchange between the player's character and the opponent. However, the game does not use the Team Battle format, but follows the traditional round-based one-on-one format.
The gameplay is based on the KOF series (particularly The King of Fighters 2002), with the same four button configuration and many of the same techniques. 28 April 1995.Arcade version screenshot showcasing a match between Kyo Kusanagi and Ryu.
^ a b "Computer & Video Games, January '92" (122).Geo CD: The Arcade In A Box - Sengoku".The warlord is opposed only by the two protagonists, a ninja and a Western cowboy (named Ninja Dave and Cowboy Kev in the Neo-Geo version and named Dan and Bill in the SNES version), who turn out to be descendants of the two elite Samurai responsible for vanquishing the wicked warlord centuries ago. When he does he unleashes undead forces of feudal Japanese warriors to destroy the world and its people. Plot Ĭenturies ago a cruel and insanely tyrannical warlord was defeated by the two elite Samurai but had sworn to return in the future. A Red orb gives the player a single sword, a Cyan orb gives the player a double sword, the Purple orb gives the player a two-handed holy sword and a Yellow orb gives the player a limited magical attack. Throughout the game the player would need to survive the hordes of enemies by collecting coloured orbs as power-ups. Their attacks and jumps differ from the original form and their powers are enhanced by any power-ups collected. The three different forms are a samurai, an armour-clad wolf and a more agile ninja. In the SNES version transformation cannot be toggled, but stays constant for a limited time. When certain enemies are defeated, spirits of powerful forms are available to transform into. A player has a maximum of six health points.